AI Insights · Timothy · July 2021
Top 5 Motorcycle Games in the Middle East Q2 2021
Discover the performance of the top 5 motorcycle games on a unified platform in the Middle East during Q2 2021, featuring insights on downloads, revenue, and active users.
The second quarter of 2021 showcased notable trends in the performance of the top 5 motorcycle games in the Middle East. These trends are based on data from both iOS and Android platforms, provided by Sensor Tower.
Real Bike Racing from Italic Games saw a varying pattern in weekly downloads, peaking at around 16K in mid-April and experiencing a low of approximately 11K in late May. Active users for the game fluctuated, starting at 67K at the end of March and ending at 59K by late June. The weekly revenue remained minimal with minor spikes to $1 in mid-April and late June.
Bike Jump by BoomBit Games exhibited a significant rise in weekly downloads, reaching nearly 18K in early May. However, it faced a decline to about 7.8K by the end of May. The weekly revenue showed a peak of around $476 in late April, followed by a general decline. Active users peaked at approximately 32K in early May, before experiencing a gradual decrease.
Bike Race:Motorcycle Games from Wildlife Studios maintained a steady weekly revenue, averaging around $2.5K to $2.9K. Downloads saw a peak of 10.9K in mid-April but faced a decline to about 7.1K by mid-June. The active user count showed a gradual downward trend from 50K at the end of March to around 41K by the end of June.
Ultimate Motorcycle Simulator by Sir Studios experienced fluctuations in weekly downloads, starting at around 10.3K in late March and ending with approximately 5.9K by late June. Active users decreased from 32K in late March to 24K by the end of June. The weekly revenue remained low, with minor spikes reaching up to $221 at the end of May.
Deliveryman: running bike race 3D from Tap2Play LLC saw a significant drop in weekly downloads from 18.5K at the end of March to around 1.5K by late June. Active users mirrored this trend, decreasing from 12.8K to 2.5K over the same period. The game's weekly revenue showed minimal activity, with a single spike to $13 at the end of May.
For more detailed insights and trends, visit Sensor Tower.